It’s no secret that several of Guild Wars 2′s higher level zones have numerous broken Dynamic Events and bugged skill points. The official forums have several running threads detailing struggles to complete many of the higher level zones, as well as some of the lower level zones like Fields of Ruin. Anet Content Designer Matthew Medina just recently posted on these issues to help players understand what is going on and to dispell some rumors.
Hey everyone. Thanks for your feedback and we all greatly appreciate this constructive criticism as you deal with these frustrations.
To respond to this I can say that, yes, we’re aware of the general issues that have been reported with many Dynamic Events and skill challenges. They frustrate us as much as they frustrate you – most if not all of us devs are playing the game right along with you, and these content blockers can certainly be challenging to everyone’s enjoyment of the game experience.
I would like take this opportunity to clarify one thing I’ve seen discussed here on the forums and in game chat. It’s just not true that the higher level or other content wasn’t tested. It was. Thoroughly.
Medina goes on to say:
But even with the Beta Weekend Events and our own internal testing, there’s really only so much that we can do to simulate the number of times that events have to run in sequence once a game like Guild Wars 2 goes live. In particular, Arenanet has made iteration one of our key development philosophies which has the benefit of promoting the publishing of better in-game content, but which has the consequence of us doing many builds a day while we’re developing. In many cases the events that are breaking are doing so because of compounding errors that are hard to catch when you’re developing in such a fluid environment. We’re seeing a number of these blocking issues in events that have undergone extensive internal testing, but which have never needed to run dozens of times in a row, because of how frequently we developers were iterating and generating new builds.
We’re working as hard as we can to find and fix the biggest blocking issues, and it’s one of our top priorities to ensure that you can complete each map and play in events without running into these kinds of issues. We sincerely appreciate your patience, and your detailed reports on anything you come across that isn’t working as it should.
In a nutshell, time will tell. The game is just now coming up on being a month old… and so far things have gone pretty smoothly. With a game as ambitious as GW2, launches can be a bit rough and a challenging time for the developers themselves playing whack-a-mole. All good things come to those who wait.



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