For those who want to know about condition damage, I’ll use the formulas and crank out example numbers. I’ll use 1400 for the condition damage cause that’s generally considered high.

Bleeding = 2.5 + (0.5 * Level) + (0.05 * Condition Damage) per stack per second (stacks by intensity)

So at level 1 with 0 condition damage = 3 damage per stack per second.
At level 80 with 0 condition damage = 42.5 damage per stack per second.
At level 80 with 1400 condition damage = 112.5 damage per stack per second.

Poison = Level + (0.1 * Condition Damage) per second (33% outgoing heal efficiency, stacks by duration)

So at level 1 with 0 condition damage = 1 damage per second.
At level 80 with 0 condition damage = 80 damage per second.
At level 80 with 1400 condition damage = 220 damage per second.

Burning = (4 * Level) + (0.25 * Condition Damage) per second (stacks by duration)

So at level 1 with 0 condition damage = 4 damage per second.
At level 80 with 0 condition damage = 320 damage per second.
At level 80 with 1400 condition damage = 670 damage per second.

Confusion = 25 + (0.5 * Level) + (0.075 * Condition Damage) per stack per skill use

So at level 1 with 0 condition damage = 25.5 damage per stack per skill use.
At level 80 with 0 condition damage = 65 damage per stack per skill use.
At level 80 with 1400 condition damage = 170 damage per stack skill use

While burning looks very good(it is the most cost efficient of the bunch) it generally applies for 1 or 2 seconds with most skills. Bleeding can last for 7-10 seconds and thus easily makes up ground. In fact at high condition damage, the bleeding done by Winds of Chaos does more damage than the burning done by the same skill, albeit over a longer time. Bleeding’s main advantage is that it stacks via intensity and is more readily available.

Poison generally lasts somewhere in between the 2 extremes in terms of duration though it’s the only one with a secondary effect. Confusion does a lot of damage relatively at early levels and is the unique one of the bunch, triggering on skill use. A Condition oriented Mesmer then who shatters 3 illusions with Cry of Frustration with at least 15 points in Illusions will be able to get 6 stacks of confusion on those in the area which equals 1020 damage for every skill used by the affected. In PvE they’ll use their attacks normally which will vary from mob to mob. In PvP it’ll bring in the affected players’ mindsets into play allowing confusion to potentially be used defensively.

What do you think? Conditions too strong? Too weak? Just right? Join the discussion in our forums or leave a comment below.