Boons & Conditions dropped a guide to the bleed condition for PvP this past week.
They went over whether applying a bleed condition is worth doing, if paying attention to bleed is something you need to focus on, and how the bleed condition works/applies.
Bleeding damage ignores damage reduction such as defense, toughness, and the protection boon. It also ignores damage enhancing conditions such as vulnerability.
The damage for bleeding does not change. Only its duration does.
You need to consider that condition damage does not live in a vacuum. People are going to want to remove conditions that kill them quickly. The skill of a player will ultimately affect these numbers, but for the sake of good timing, availability of actions that remove skills, and general insanity, lets say that your stack goes poof every 10 seconds.
Make sure to check out the full article with all it’s glorious math and drop by the forums and let us know your thoughts on the bleed condition.


http://wiki.guildwars2.com/wiki/Condition
http://www.arena.net/blog/beta-development-update
"The damage for bleeding does not change. Only its duration does."
Since when? As far as I can tell the only DoT conditions that actually stack in duration are Poison and Burning. Bleeding (and Confusion) stacks in intensity (which I am assuming means greater damage). Unless this was a change in the last BWE that I hadn't heard about. o.O?
@TheWarFist He also said "Bleeding is unique in that it stacks in intensity and tracks each application of bleed individually."I think what he means is that the damage for each stack of Bleed stays constant. The only variables are the number of stacks (up to a max of 25) and the duration of each stack, as each bleed is tracked individually.
Oh noes... Maths!