There are three main roles in structured pvp: roamer, point holder, and team fighter. Depending on your build, you will fulfill a role more easily than another. Roaming will definitely require you to move faster than the others on the battlefield. Being a point holder means that it will be extremely hard for your opponent to take you off your point. A team fighter will bring an enormous amount of advantages to your allies and disadvantages to your enemies.
This build I’m about to show you is a strong team fighter, a decent roamer and a bad point keeper. I introduce to you: the Super Squad balanced Warrior build!
Roaming as a warrior focuses around swiftness and the many movement skills you have through weapons. The greatsword gives you two decent movement skills, the sword gives you one awesome movement skill and the warhorn, banners (skill three) and the signet of fury give you swiftness.
Right now, you are able to switch weapons in a game while out of combat. I do not support this and I hope Arena Net will remove this possibility (because it just gives awesome advantages to certain professions/builds) but you are free to use it and switch to warhorn when you want to move to another spot. So why not build a Warrior centered around Sword mainhand and Greatsword, to roam at astonishing speeds? Izkimar, one of the members of my team, actually experimented with a Warrior roaming build in this past BWE on Khylo with Sword main hand and Shield off hand, and greatsword as the second weapon set. It is actually very fast, and I would say the only thing that can beat it in roaming speeds without sacrificing big time cooldowns would be a Thief.
The strength of this build though, is that it is still a very good team fighter since you don’t have to dedicate any of your utility bar to get this roaming power.
Point-holding as a Warrior will require you to be able to stand on your point, not letting the opponent neutralize it, and also surviving until you can get support. You also need to build yourself so that you’re actually useful when the team fights happen at your point. Greatsword is a bad weapon for this role because of the whirlwind, but the hammer is my favorite weapon for this specific role. It has the crowd control you want to get your target off the point and provides enough crowd control to prevent your enemy from just unloading DPS on you as if it’s a PvE encounter. Also, you have two knockbacks through physical utilities, plenty of those with the ultimate Rampage and two with the battle standard and banner of defense. Also, Fear Me is a good way to get your opponents off the point.
Building a warrior around team fighting is the easiest thing to do. The Warrior obviously shines at this purpose with all the crowd control and the supportive abilities he has (both offensive and defensive). In the spec I used during BWE3, shouts potency was well introduced, as well as a high regeneration uptime through banners or rune of dwayna. The many different ways you have to get stability provide enormous amounts of support to stay in melee, give a massage to your downed allies or to stomp downed people. You are also a pretty solid profession able to survive the large amounts of pressure on you through defensive cooldowns, stun breakers and a high amount of evades if you spec into it (warhorn’s call to arms, strength trait “Building momentum”, sigil of energy etc). The crowd control will help your allies to stay on their feet or to get people down quickly. Your only real weakness as a Warrior in a team fight, whatever your build is, is your weakness against stability providers. Most of your damage dealing potency comes from the crowd control you put on your target.
Make sure you read the “Build your warrior” thread about the adrenaline generation.
Any questions? Head to the forums!