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ebonhawk
27
Aug
2012

Fields of Ruin (Level 30-40) Zone Overview

Fields of Ruin – Level 30-40

The Fields of Ruin holds the location of a prominent feature of human and charr lore, Ebonhawke. A fortress built over 200 years ago, it is the last remaining outpost of ascalonians. Mighty gates that have been shut for so long against charr forces are now open for all races to come and go. 

Most characters will arrive at the Fields of Ruin through an asuran gate in Ebonhawke that is permanently attuned to a gate in Divinity’s Reach. Ebonhawke site in the southwest corner of Fields of Ruin. Dignitaries fro both human and charr work on the truce between the races. The area has groups of separatist from both races working to break the truce.

Orges besiege outpost in the southeast portion of the map while harpies cause conflict in the northeast. The dragonband cuts through the northwest corner of the Fields of Ruin, left behind from the Elder Dragon Kralkatorrik’s flight and branded creatures roam it. It the far northen corner a secluded glen is hidden within the brand that is the burial site of a hero from Tyria’s recent past, Killeen.

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new_krewe
26
Aug
2012

The New Krewe: Racial Skills

No doubt by now, you’ve heard of the five races of Guild Wars 2. The noble Humans, fierce Charr, mysterious Sylvari, brilliant Asura, and boisterous Norn are the eyes through which we see the world of Tyria. Undoubtably, you’ve also heard that Race selection makes little to no difference, only really determining your aesthetic experience and which personal story you will experience.

This is only half true. There is one thing that each race has all to itself,  that does have an effect on how you play the game.  Each race has access to a series of Utility and Elite Skills. These are meant to be fun and add some flavor to your character. This doesn’t mean that they can’t be useful.

After the break, each race’s Racial Skills explained!

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zone3
26
Aug
2012

Fireheart Rise (Level 60-70) Zone Overview

Fireheart Rise – Level 60-70

Fireheart Rise is home to the Flame Legion.  Characters can join with the Ash Legion and their epic struggle to put an end to the Flame Legion.  While making their way through Fireheart Rise,  characters will find themselves taking part in skirmishes with the Flame Legion in an effort to control different areas of the zone. 

Most characters will enter Fireheart Rise through Sati Passage.  Upon their arrival they will find that the Tuyere Command Post is under attack from the Flame Legion.  As characters journey through the zone they will be able take part in sieges, recruit Grawl to fight the Flame legion, and guide Ash Legion troops into the heart of the Flame Citadel.

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guild wars 2 harathi hinterlands zone walkthrough
26
Aug
2012

Harathi Hinterlands (Level 35-42) Zone Overview

Harathi Hinterlands – Level 35-42

The people of the Harathi Hinterlands are under constant attack by the Modniir centaurs.  Characters will most likely enter the zone near Nightguard Beach where they will be able to assist the Nightguard by recovering supplies, clearing rockslides, and even checking crab traps.

As players progress through the zone they will encounter the Seraph who is attempting to fight back against the centaurs.  Characters can work with forward scouts Greta and Luke to take back the northern camps and beat back the centaur menace. 

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Lornar's pass zone walkthrough guide
26
Aug
2012

Lornar’s Pass (Levels 30-40) Zone Overview

Lornar’s Pass is home to the Durmand Priory monastery.  The Durmand Priory is an order of scholars who believe that only through knowledge can they defeat the Elder Dragons.  Pilgrims seeking knowledge will often journey through Lornar’s Pass in order to reach the monastery.

Most characters will arrive at Lornar’s Pass as part of their personal story.   Starting in Nentory Valley, characters will find themselves at Nentor’s Consolidated Mine.  After assisting the miners in the area, characters will continue their journey south towards the Durmand Priory.  Along the way they will encounter a new foe.

The steam creatures are appearing in the Frostgate Falls area.  If left unchecked the steam creatures will continue to expand their territory, creating outposts along the way.  Characters must fight alongside the locals to keep the steam creatures contained to the Frozen Lake.

Further south characters can assist the Durmand Priory expedition in the Molitage Digs or they can investigate the pirate menace in the False Lake.

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