Only two of the crafting disciplines are able to make items that are usable by all professions – namely, Cooking and Jewelcrafting. As a jeweler, the player will be able to create rings, earrings and amulets that can be either worn or sold to other players. The jeweler is also able to make adornments for the various jewels in order to improve their stats and also create new types of gems.
The year is 1325 AE, 250 years after the events of the first Guild War.
The five races of Tyria stand at the edge of a cliff. The Elder Dragons have awoken. Zhaitan has raised the ancient city of Orr, Kralkatorrik’s flight has made the Crystal Scar, and Jormag holds the North. Primordius’s minions bubble up from the deep places of the earth, and a sinister force has been felt in the deepest reaches of the ocean. The five dragons’ effects are felt everywhere.
Yet there is hope. The five great races of Tyria are finally at a point where they can work together. The long-standing feud between the Charr and the humans has come to a momentary pause with the return of the Claw of the Khan-Ur last year. While the humans face issues holding their territory, fighting off bandits and centaurs, the Charr face issues in their expansion in Ascalon, namely the ongoing war with the Flame Legion.
The Asura and Sylvari face internal conflicts in the Maguuma Jungles. The Asura seek to hinder the morally-suspect Inquest, and the Sylvari are dealing with the renegade faction of the Nightmare Court, who threaten the stability of the Pale Tree. The Norn base themselves in the Shiverpeak Mountains, from which they hope to move north and fight the dragon Jormag, as well as the Sons of Svanir who follow him.
The free city of Lion’s Arch, rebuilt after its destruction by the tidal wave created by Orr’s raising, serves as a staging ground for three groups hoping to stop the Dragons from further destruction. The Vigil hopes to stop these beasts directly as a military force, while the Durmand Priory hope to locate some form of lost knowledge through which the Dragons might be defeated. But the Order of Whispers believes that the Dragons cannot be killed, and instead can only be put sent back into the deep sleep they awoke from.
Meanwhile, the rest of Tyria marches on. It is a new era of wondrous machines and magic. The Charr and Asura–geniuses in the areas of engineering and the arcane–have introduced new technologies to Tyria, which will doubtless be used to great effect in the years to come. Yet some races are being left behind. While the Hylek and the Dredge seem to have begun to catch up with the technology of the other races in their own ways, the Grawl and Ogres have been left behind.
Others have been handling the changes to the world in their own ways. In the far north, The Kodan have sailed south, fleeing Jormag’s reach, their glacial homes drifting into the newly-made bodies of water. And all the while, the bird-like Tengu watch the rest of the races from behind the walls of the Dominion of Winds, waiting to see which side they will join.
This is the world your character will make its mark in. It is a world of great danger, but also of great hope.
2012
Players new to Guild Wars 2 are going to be awestruck when they get their first look at the massive, dynamic and vibrant world that ArenaNet has created for them. When focused on the bigger picture, it’s often the little stuff we miss out on.
Here are five more tips that will help new players get the most out of the game.
A brief summary of the 5 points:
- Always carry gathering tools, and make sure they’re the proper level.
- Gather EVERYTHING! It will provide you with easy experience.
- How to split stacks in your inventory. (Alt & Drag)
- Know your portals. Use the Lion’s Arch portals for exploration and experience gain.
- Scouts, Hearts and Events: What are they, how they relate and their order of importance.
Weaponsmithing is a crafting discipline that a good many players will pick up because the items that can be made are usable by almost everyone. As the name implies, you will be able to make items like greatswords, swords, daggers, shields and a few other things as well. Guardian, Warriors, Thieves and Rangers will especially be drawn to this discipline because of the vast amount of upgrades to be had.
Welcome to the fourth part of our five-part Beginner’s Guide! Today, we are going to cover the many game mechanics of Guild Wars 2.
There’s a lot of ground to cover – there are around two dozen weapons to use, different roles to play in combat, different ways to grow your character, travel and MUCH more.
This will be one of the largest guides we release, but every word is worth understanding. To begin, move through the break.

