When I was growing up I loved to read the “Choose Your Adventure” books, which presented a unique way of telling a story and helped develop my love of reading. The concept behind those wonderful books doesn’t have to be limited to the written word, why can’t we do the same in Guild Wars 2? With that in mind allow me to present a new project: Choose My Adventure.
Here’s how this works: you, the community, will have the chance to determine everything about a character that I will play. Want me to be an asuran Guardian from the college of Dynamics with a pink afro? Maybe a blue charr ranger the most unique pet in the game? Want me to level in a particular zone? Crafting? What weapons will I use? You the community will decide.
Join me on Saturday March 2nd at 2:00PM PST for the beginning of this streaming event where we’ll begin our adventures and you the audience will decide my fate!
Colin Johanson took to the forums recently to let everyone know what is going on with loot drops. In the January patch it was announced that Champion level mobs would always drop a green or better quality item, while Veteran and normal would still only have a chance at dropping such loot. Players rejoiced and happily went to slay Champions wherever they may have been, however, not all was right with the world. Reports started hitting the forums that people were not getting loot, at all, from these mobs. Colin explains the results of their investigation:
After reading reports in the loot issues thread, we spent more time investigating our rewards system. As I mentioned a few weeks ago, we verified that all loot tables are indeed working correctly in the game. Since then, we continued receiving reports that there seemed to be an issue, so we extended our search to all systems that created opportunities for you to get items from loot tables. Here we found an issue that we were able to verify was consistent across everyone who reported problems:
The rules by which you qualify for credit for an event or for experience when killing a mob are different rules than those used to help determine if you qualify for loot. Some of these were set up to be unintentionally restrictive, and as such you could kill a creature with a lot of health (this was most noticeable on champions) and not qualify for loot, despite qualifying for all other credit.
For the February Flame & Frost: The Gathering Storm release we will be repairing this issue to ensure more players are capable of earning loot credit for kills. This should fix the issue such that you got credit for killing a champion, but received no loot from it. Once fixed, all champion mobs will correctly always drop 1 blue or better loot item, and all veterans will have a chance of dropping loot better than regular mobs as outlined in the November release. Please note, it is still possible to kill a creature and not do enough damage to qualify for loot (which is the only way you won’t get loot for a champion), it is also still possible for veterans to not drop loot at all, since they simply have better odds of dropping loot than normal creatures but no guaranteed drops.
On top of this, we’re also updating some of the loot in various areas of the game for the February release that should make specific areas more rewarding. We’ll cover this is in detail with the February release notes.
Thanks very much for all your feedback and reports, that information has proved incredibly useful!
TL;DR – There was an issue with the drops but it will be corrected in the Feburary 26th patch.
That’s good news for players with terrible luck as there should now be a guaranteed reward for killing those most difficult of enemies! You’ll find the original posting here.
This week we used the Live Hangout feature on Google+ and solved our technical issues! Yay! Sound quality should be much improved.
Our topic this week is the ever reclusive, uncommitted, Tengu! Are they friends? Allies? Fence-sitters? Also, there are some very good changes coming with the next patch for guilds and doing your dailies.