Excellent coordination between Elementalists and use of a choke point to take on a huge number of players
Greetings fellow Elementalists! I hope you have been enjoying the Wintersday festivities – I’ve been spending a ton of time enjoying the Snowball Arena and working on getting the jumping puzzle done everyday.
Not only did the last patch bring us the Wintersday fun, but it also brought some very interesting changes to our profession. Here are the notes:
- Fixed a bug where Elementalists would not be attuned to any element, resulting in an empty skill bar.
- Shocking Aura: This aura is no longer incorrectly considered a boon. The aura will no longer be affected by boon duration, but also cannot be ripped by boon removal skills.
- Tidal Wave: This skill is now a leap finisher.
- Ice Wall—Detonate: This skill is now a blast finisher.
- Magma Orb: Damage is now split equally between the projectile and the explosion, instead of 2/3 explosion and 1/3 projectile. The total damage remains unchanged. (more…)
I’m starting to think that my Elementalist may be my new favorite class. Don’t get me wrong, I love the Mesmer and had a blast playing that little ball of deception, but there is just something very satisfying about playing an Elementalist. Maybe it’s all the fire and explosions? That being said I’ve been spending a good amount of time leveling my Ele, and I wanted to talk about the current state of Elite skills.
Like all classes we have three specific elite skills to choose from: Glyph of Elementals, Conjure Fiery Greatsword, and Tornado. Glyph and Greatsword are the first tier of elites that you will be able to unlock as you level up and it’s at that point that you have to make a decision. Do you want a pet, or do you want another set of skills?
When I was unlocking my utility skills I was intrigued by the idea of having a pet to do some tanking; afterall we are a very squishy profession and having something to take the hits for us sounds like a good idea. Yet Lesser Glyph of Elementals just didn’t really work for me. I had to remember to swap over to earth to the nice tank-y Elemental and the others just seemed to die to quick, so I just gradually stopped summoning the pet all together and finally just removed the skill from my bar. (more…)
Hello again ladies and gentlemen and welcome to another week of Playing with the Elements where we all fulfill our desires to be the Avatar and bring peace and harmony back to the world. This week I wanted to talk about a build I’ve been using as I level up my alt and what it will look like at 80 (when I eventually get there). With that, get ready to make your enemy weep with the greatest pain imaginable!
As I’ve been leveling I’ve noticed that most of the gear you get from karma vendors has condition damage on it. This has been so prevalent that I decided to take the hint and look into a build that made the most of condition damage, thus TO THE INTERNET!
After hitting up the official forums and reading through the build discussion thread I found a build that I liked, but didn’t quiet fit what I enjoyed playing. A little experimenting later and this was the end result.
The goal with this build is to take advantage of the conditions that we can apply for additional dps, mainly through applying Burning and Bleeding.
Hello everyone, it is I, Washed, one of your lovable Mesmer columnists! Do not fear I have not abandoned my post, rather I thought I would lend some thoughts to this most neglected of classes. I’ve been playing an Elementalist alt for a few weeks now and I thought I might impart upon you the wisdom I have learned during that time.
CAST ALL THE THINGS
When I first started on my Elementalist I wondered if the lack of weapon swapping would be an issue. Every other class has the ability to swap between weapons and this allows for some very interesting combinations. However, the Elementalist doesn’t have the option of swapping weapons, but instead swaps attunements. Instead of having access to just 10 skills, we get access to 20. Mind. Blown. (more…)