Taugrim has released a gameplay video to accompany his “Run and Gun” warrior spec, showcasing a pretty intense 2v2 in Battle of Khylo. Whether you’re a warrior or not, the commentary alone makes it worth a watch. Enjoy!
Welcome back my friends for another week of the Art of War. Since the weapons of the warrior play such a key role in the game, we’ve taken the last two weeks to give an overview of the weapons and see what they can do. The first part can be found here for ranged weapons, and here for the two-handed weapons. This week we’ll be covering the weapons that provide the most variety and potential for super crazy fun time: AXE, MACE, SWORD, WARHORN, and SHIELD.
There’s a lot to talk about, so let’s jump right in!
Currently every new warrior in the game is going to start off with a SWORD. It’s a staple of the fantasy troupe and the weapon that most immediately comes to mind when thinking about any historical warriors in just about any society. So it’s only natural that we start with the Sword in our overview and it has some very useful skills. (more…)
Mike Schaffnit and Mike Bailey over on Gamebreaker.tv discuss a Warrior’s best friends . . . his weapons! They discuss the top 5 weapons a Warrior will want to use and why.
Welcome back, Warriors, for another week of the Art of War! Last week we took a look at the ranged weapons and what they can do but you don’t always want to rely on those ranged options. Sometimes you want to get in close and punch a dragon in the face! This week, we will take a look at the two-handed options, the GREATSWORD and the HAMMER.
When we consider these two weapons there is an important choice that needs to be made: do I want to be mobile, or do I want to control? Both weapons have their strengths and in some ways the issue comes down to play style choice, or what you’re going to do with your utility skills. Let’s begin by taking a look at the Greatsword skills and examine what exactly we can do with that huge piece of sharpened steel.
Just as with the rest of the warrior weapons, we start off with the most basic of auto attacks, Greatsword Swing. This attack is a nice, bread-n-butter, sort of attack that you’ll want to always be using if nothing else is going on. There is a benefit to this attack that we need to consider – it adds Vulnerability with each hit. During the last beta weekend event we had a chance to run the Ascalon Catacombs and stacking Vulnerability on mobs makes things a lot easier. I’m not sure yet if there is a hard cap on the number of stacks this condition can reach, but we had 20+ at times and it does help. (more…)
Weapons. Whether you want a chunk of steel, a plank of wood, or a machine that shoots fire, weapons are what you will need to use to use to crush your enemies under your boots. Sounds simple enough right? Pick up that shiny new greatsword and just charge into the fray! Hold it there friend because doing so may result in your untimely demise.
Instead, as Sun Tzu says, “Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.” Before charging into battle a warrior should consider the weapons that he or she has available, and the tactics to use them, so that victory can be assured! So what weapons does a warrior have at his disposal? Lots; today, we’re going to examine the ranged options we have available, what they do, and how best to make use of them to grind the enemy to dust. (more…)