xLOKIx0830 at the GuildWars2Guru forums recently posted “Steal: A Detailed List of all Stealable Items in PvP”, a very useful list of all the items that Thieves can steal from opponents in sPvP, divided by class. As the Thief columnist, I immediately bookmarked this and stowed it away for later.
I’m sure that many Thieves are immediately going to see just how useful this list could be (barring changes from beta). One of the greatest complaints about Steal is its random nature, and knowing all the possible outcomes beforehand, thanks to this list, can do a lot to reduce the problems we might face from the random nature of the ability. In PvP, this could do a lot to help you even the odds. This list is also helpful for any class that might be facing thieves in PvP, as it might give them at least some idea of what a Thief could end up bringing to bear against them.
xLOKIx0830 brings up a good point though, saying that, “I’d rather the item pool for each profession be lowered to 2-3 so strategies can be made with steal.” Steal remains an incredibly random element of the Thief profession, and even with a knowledge of the possible outcomes, you’ll still have to adapt your strategy on the fly, depending on if you get a Blinding Tuft or an Exploding Venom Sac.
I was actually most surprised, and delighted, by the fact that stealing from a thief could give you any of the possible stolen items, completely randomly. We really are kleptomaniacs…
Boons & Conditions dropped a guide to the bleed condition for PvP this past week.
They went over whether applying a bleed condition is worth doing, if paying attention to bleed is something you need to focus on, and how the bleed condition works/applies.
Bleeding damage ignores damage reduction such as defense, toughness, and the protection boon. It also ignores damage enhancing conditions such as vulnerability.
The damage for bleeding does not change. Only its duration does.
You need to consider that condition damage does not live in a vacuum. People are going to want to remove conditions that kill them quickly. The skill of a player will ultimately affect these numbers, but for the sake of good timing, availability of actions that remove skills, and general insanity, lets say that your stack goes poof every 10 seconds.
Make sure to check out the full article with all it’s glorious math and drop by the forums and let us know your thoughts on the bleed condition.
Taugrim has released a gameplay video to accompany his “Run and Gun” warrior spec, showcasing a pretty intense 2v2 in Battle of Khylo. Whether you’re a warrior or not, the commentary alone makes it worth a watch. Enjoy!
This guide is intended as a thorough analysis of The Battle of Kyhlo map. It will cover the mechanics of the game as well as key elements with as much detail and accuracy as possible. It will also cover strategies and techniques to enhance your teams performance on this map.
This guide is not the absolute authority on Kyhlo. After all GW2 is currently in beta and changes to all aspects of the game are made regularly. The guide is also written by a human and not an asura so it is inherently prone to errors. With that, read and enjoy.
History
Kyhlo is a Fortress in Ascalon, the precise location is unknown. It was home to the guild Ascalon’s Chosen, led by King Adlebern. Kyhlo was sieged by a rival guild, the Zealots of Shiverpeak, in 1052 AE. Since the Mists is effectively a place that exists outside of time and space it can create scenarios for combatants to fight in. You are effectively fighting the actual Battle of Kyhlo in this sPvP map.
Game type and Mechanics
The Battle of Kyhlo is a Conquest Game type, basically a Capture and Hold scenario. Teams are granted points by controlling one of three locations on the map. You gain 1 point every 2 seconds for each point controlled.
The Mansion is the Blue teams natural capture point. It sits atop a hill with two ramp entrances and has a large fountain near the blue side that can serve as a line of sight building.
The Windmill is the Red teams natural capture point. It is almost the mirror of the Mansion in terms of entrances and area to fight in. Its major feature is a stairway that allows access to a large pipeline leading to a courtyard on the Red side of the Clocktower.
The Clocktower is the center capture point that sits on the top floor of the tower. There are two stair wells in a center hallway that leads up to either side of the control point. There is a walkway that encircles the building and is accessible by staircases on the blue side and the red side. You can also access this walkway by jumping up a series of building which can lead to faster access when coming from the Mansion or the Windmill but requires more skill to access these routes. The room with the control point can be accessed from the walkway buy destroying the windows through skills or by destroying the walls with a trebuchet.
You are also awarded points for killing enemy players. Each kill grants 10 points given after the downed player is finished. (more…)
Have you ever felt you needed some direction in the sPvP map Forest of Niflhel or were confused about the specifics of the game mechanics? Lyr over at Atrox.de has posted an indepth Forest of Niflhel Battleground Guide which will clear up any questions you could have. Except its in German, which poses a slight problem. Thank goodness for Google Translator! This guide has a great deal of research and hard numbers behind it making it an invaluable source of information for those PvPers amongst us.
There are several ways to achieve capturing the respective bases. Depending on the situation and intention one will take priority over the others. All of these facts will be explained in more detail for each strategic point.