The gentlemen over at GW2Hub.com had an interesting byproduct of their latest interview with Colin Johanson, he got on a roll. During the interview he created a mini dev journal and discussed a fair amount about the dynamic event systems and ArenaNet’s goals with that system. He says,
Are events an entirely brand-new system people have never seen before? No, they are not. They are our attempt to innovate on traditional concepts and elevate them to something different than what people have experienced before, while keeping alive enough of the old so that people feel comfortable with the system. It’s worth noting that development on our event system started long before we ever knew about games like Warhammer Online or Rift, which share some commonalities with the events in Guild Wars 2.
There are a lot of nice little bits and pieces in the article about the system but perhaps the most unique, and one that players will want to consider going into the next beta weekend event, is when he says:
One final note I’d add is that in playing over the beta weekends, I’m constantly amazed at how few people stick around after a dynamic event to see what happens. We’ve seen this for a long time, and I know a lot of it comes from being trained in a traditional MMO, or even other games that have some sort of event system, that once the event is over, things are done and you should leave. Most events in the game have something that occurs after the event is over, and many people just run off, never to see what occurs.
Check out the full article for all the details.