Caleb Bridge at Gamasutra, a website focusing on the development and business side of gaming, grapples with the question on many Guild Wars 2 fan’s minds – Is Guild Wars 2 truly progressive in its design, or just a cleverly disguised rehash of an existing model? Christopher Lye, global brand director at ArenaNet, weighed in on the question:
‘MMO’ is a platform and set of technologies, not a game design model – and we’ve barely scratched the surface of what’s possible … Honestly, I think the problem is that there’s been a lack of change in MMO design and that Guild Wars 2 is a reaction to that.
No matter the endeavor, innovation has always carried some degree of risk. However, Lye believes that there’s more to it than that:
People will call this risky, but we think it’s riskier just to churn out the same MMO that everyone has played before. People can read the words, but it’s not until someone actually plays the game that they really understand some of the fundamental changes that we’ve made to the genre.
Check out the full article here.