The guys over at Rock, Paper, Shotgun recently got a chance to talk with Mike Zadorojny about jumping puzzles in an MMO. With the addition of Vistas in the most recent Beta Weekend we’ve seen a plethora of basic jumping puzzles in order to reach this points.
For vistas, all of them are in very platform-y locations. We try and keep them fairly easy, because for map completion, we don’t want it to be, like, a game of absolute skill where only the best players can do it. Also, we realize that a lot of players can’t do those things due to motion sickness and stuff like that, so we try to make the map completion stuff accessible.
He also discussed how these types of puzzles fit in the fantasy realm and they can make use of the environment to keep the player immersed.
The treasure chests and the jumping puzzles definitely become more interesting, where we’ll throw interesting mechanics like… the one for the Asura starting area is up in the clouds, up in the sky. So as you’re walking across this thin branch, you’ll see wind going across it. And if you go across as it’s blowing, it’ll knock you off and you’ll fall below.
Check out the full article for all the details here.

