
At Pax East GuildWars2Hub interviewed Jon Peters about traits and builds in Guild Wars 2. Part 1 is here. Part 2 contains information about theory crafting and builds.
About Builds
It’s funny, people talk about the builds in GW1 and how there are so many, and now we’ve somehow limited them so much. But it’s so complex and it’s such a huge system. You really just need to play it more before you can really understand everything that’s in there.
And then after that, despite the fact that it’s easier to understand each piece, you still end up building this incredibly complex build. And then, just like in GW1, how you play them changes what the worth of the build is too. There are all of these positional elements and action elements that you have to take into account. It’s kind of like, I built this build like this but if I don’t get my flank right how am I going to counter that or how am I going to change my approach.
I think it was much easier to theorycraft a build in GW1 and find that it was either good or bad. There are a lot of builds in GW2 where it’s like this sounded really good on paper, but maybe it doesn’t play like you thought it was going to.
And that’s just the first part of the first answer, so check out the rest here.



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