The Lunatic Inquisition event pits two teams (Villagers vs Lunatic Advisors) against each other in a Hunger Games style points race, much like the scoring you see in PvP. For those of you who participated in the final Beta Weekend prior to launch, you’ll recognize the gameplay mechanics from the final event: hunt or be the hunted.
Scoring – Villagers:
Villagers can win the round by collecting objects and turning them in to 1 of 4 gatherers, or by simply surviving long enough against their spectral foes. Every minute throughout the match, you contribute 7 points to your team by simply… well, not being dead. You also gain 5 points for each item you turn in, and a 10 point bonus for evading a Lunatic attack. Whenever a Villager dies, they come back as an Advisor, their points however still remain active. The bright side of being a villager in this bleak world – you’re fast, faster than any Advisor and you have the ability to stealth.
Scoring – Lunatic Advisors:
Advisors can wind the round by eliminating/turning all the Villagers or through several underhanded ways such as causing fears or making villagers obey the commands of Mad King Thorn. As a Lunatic you must understand the tricks at your disposal to win the match. You may be slower than the other team, but you can make up a lot of ground through teleports and shortcuts across the middle of the map.
Villagers – Items/Skills:
As a Villager, your skills are limited to the objects you can pick up throughout the map (the same one’s you can also turn in for points). Out of combat health regeneration does not happen for Villagers in this event, you may only heal by consuming food you find along the way (which will cause you to swap your weapon/item)
- Bones: “Bone Crack” / Range: 130 / Stun: 3 sec
- Hammer: “Hammer Smash” / Range: 130 – “Mighty Smash” / Range 130 / Knockback
- Torch: “Burn” / Range: 900 / Thrown / (May cause burning?)
- Spider Web: “Throw Web” / Range: 900 / Thrown / Immobilize: 4 sec
- Black Goo: “Throw Goo: / Range: 900 / Thrown / Blindness: 4 sec
- Food: Consume to gain 30% health (approx)
- Elite: Stealth 10 sec (approx)
Advisors – Items/Skills:
As an Advisor, you get a standard set of skills and commands, with the addition of your #5 skill which allows you to set traps according to which type of item you pick up. Traps and teleportation are essential points of gameplay that should not be overlooked. As an advisor, you may be slower in terms of speed, but you gain an advantage through out of combat health regeneration.
- Chop: Range: 130
- Eviscerate: Range 300 / Combo Finisher: Leap
- Terrifying Screech: Fear Effect / Range 300
- Plant Scarecrow / Shadow Walk:
- Plant Scarecrow: Range 1400, Ground Targeted, creates scarecrow at location, Fears.
- Shadow Walk: Teleport to Scarecrow (doubles recharge time)
- Bones: Bone Trap – “Bury a bone, binding you the location. When triggered you will be teleported back”
- Torch: Fire Trap – “Lay a fire trap to burn villagers”
- Spider Web: Web Trap – “Lay a trap that immobilizes villagers”
- Black Goo: Ink Trap – “Ink your target, causing them to leave a trail only you can see”
- Food: Fake Banquet – “Create a fake banquet to poison villagers”
- Mad King Says: “Shrug”
- Mad King Says: “Cower”
- Mad King Says: “Salute”
- Mad King Says: “Ponder”
- Mad King Says: “Dance”
For the Villagers
1. Torch turn in point
2. Web turn in point
3. Black Goo turn in point
4. Bones turn in point
For the Lunatic Court:
A. Spawn Point / Lookout
N. North Teleport Location
E. East Teleport Location
S. South Teleport Location
W. West Teleport Location
Villager Advice / Tips:
- The middle zone can be a tough place to survive, so you’ll want to avoid of possible
- Save your stealth for the outer ring. Turn a few corners to lose line of sight of your attacker then pop stealth and wait. Stealth in the open = bad, they’ll just wait for your timer to run out.
- Be flexible and know your turn in locations. A good advisor can tell where you’re going by what’s in your hand. Know when to drop it for another item and change direction.
- If you find a boulder, there’s rumors of secret places you can bash down walls with it. These rumors may have been started by Advisors in hopes of finding idle players hacking away at walls, so watch your back
Advisor Advice / Tips:
- Turn in points can often turn into a game of cat and mouse, especially around the hut. Use your scarecrow on one side and sweep the other… this will give you coverage on both sides if they decide to run
- Know the turn in locations. A good advisor can tell where a villager is going by what’s in their hand.
- Know your Mad King Says locations and when to use your commands. They’re quite effective as a villager on the run doesn’t always have time to think.
- Leap doesn’t gain you too much ground as it breaks stride after the skill is used. It can however can get you close enough to pull off a well place teleport.
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