Lewis B over at GW2hub.com just released the first of a two part interview with ArenaNet Lead Content Designer Colin Johanson. The interview touches on the ArenaNet office atmosphere during pre-launch crunch-time, the pressure to produce a top-notch game, and how player feedback affects the game’s development. Definitely worth a read!
Lewis B: Is there a renewed pressure in delivering the product (and as quickly as possible) now that the game can be pre-purchased and knowing money has changed hands?
Colin: Whenever you have someone pay for something, the expectations go up, and the pressure to meet those expectations goes up as well. If we didn’t respect and recognize that, we wouldn’t be respecting the down-payment of trust our customers have given us with their pre-purchases. Our fans have shown they trust us, so we absolutely feel pressure to live up to that level of trust by providing an incredible experience. Having pressure from lots of people pre-purchasing beats the hell out of having no one buying your game—now that’s pressure!
Make sure to check out the full article, and stay tuned for part two!

