The following breakdown is from our very own resident number cruncher, Beliasta. This time around, he took it easy on our brains and gave us a great summary of elite skills in GW2…

So far 3 elite skills have been revealed for every profession. They cost between 15 and 25 skillpoints and have fairly long cooldowns. Unless you’re dedicated to structured PvP you’ll need to get up to level 30 in order to start collecting these things and they seem to be worth the hassle. Unsure how some (banners etc) work underwater.


  • Signet of Rage: This passively gives you adrenaline. Activated gives you Fury, Might and Swiftness. Very Rage’y. 2 min cooldown.
  • Rampage: When you just want to throw down your weapons and punch a dragon in the face, this is what you want. Swaps out your weapon skills for MMA moves with a knockback, charge, projectile and launch included. 3 min cooldown
  • Battle Standard: For the less angry warrior, drop a banner that grants fury/might/stability/damage% and revives nearby allies. Neat and useful combo finisher. 3 min cooldown.


  • Sanctuary: The guardian’s time out skill. Inside you are safe from foes and projectiles. Not sure about ground targeted volcanoes and stuff. 3 min cooldown
  • Tome of Wrath: Turn yourself into an immobile, vengeful death dealing, team buffing, mob killing turret. 3 min cooldown.
  • Tome of Courage: Turn yourself into an immobile support turret. Lack info. Sue me. 3 min cooldown.
    {Guardian elites are all position oriented and prevent their own movement. Interesting}


  • Spirit of Nature: Summon a spirit that heals your allies. Use again to revive and support nearby allies. Seems somewhat supportive. 3 min cooldown.
  • Rampage As One: You and your pokemon go nuts and get fury/might/swiftness/attack speed. FOR 20 SECONDS. 2 min cooldown. Only 15 skillpoints.
  • Entangle: Wrap your foes for 2-5 turns. They can’t move until the vines are actually destroyed. 2.5 min cooldown.


  • Supply Crate: Drop 8 bandages and 3 turrets down from the orbiting strike cruiser. Stuns for 2 seconds. Also combo finisher. 3 min cooldown. Only 15 skillpoints.
  • Mortar: Build a mortar. It shoots mortars. 5 kinds. They do different stuff – bleed/cripple, heal, chill, knockback. 2 min cooldown.
  • Elixir X: Activates Rampage, Plague or Tornado. Either way randomly kiss goodbye to your skills. 2.5 min cooldown.


  • Dagger Storm: FOR NOXUS. You spin around reflecting projectiles and throw crippling daggers. Combo finisher. 3 min cooldown.
  • Thieves Guild: You summon more thieves that run around and fight for 30 seconds. (They don’t wear team colours in structured PvP as of this posting) 3 min cooldown. Only 15 skillpoints.
  • Basilisk Venom: On next attack, you turn your enemy to stone. Simple really. 45 second cooldown. Wait…what…


  • FIERY GREATSWORD: Summons a FIERY GREATSWORD in your hands and another for some other guy/girl/quaggan to use. Gives you 5 new skills. Fire may be involved. 30 seconds. 3 min cooldown.
  • Tornado: The iconic elite skill. Turns you into Captain Planet/tornado to young people. Gives you 3 abilities that share a cooldown (methinks). You can just run into people if you want. Might combo finish, might not. 3 min cooldown.
  • Glyph of Elementals: Summon an elemental that does damage as well as: Water= heals, Earth=tough, Air=stuns, Fire=more damage for 1 min. 2 min cooldown.


  • Lich Form: Turns you into a 13′ lich with lich abilities: summoning mark, chill+knockback, snare, debuffer. Lichy. 3 min cooldown.
  • Plague: Turns you into Captain Pollution/toxic cloud with 3 abilities. Touch people, see life go down. 3 min cooldown.
  • Summon Flesh Golem: Summons a minion that cripples and takes a beating. Command it and it’ll run at the target and knock them all over the place. 30 second cooldown for the minion after it’s dead. 40 second cooldown for the Charge. Only 15 skillpoints.


  • Moa Morph: Turn enemy into a moa for 10 seconds. Moas were 12 feet tall and 500 lbs on our planet, so do not feed the animal. 3 min cooldown. Only 15 skillpoints.
  • Time Warp: Creates a combo field that gives quickness every second for 10 seconds to friendlies. Quickness makes all skills and actions twice as fast explaining this 3.5 min cooldown.
  • Mass Invisibility: You and allies (nearby likely) go stealth mode for 5 seconds. Attacking reveals them, being attacked doesn’t. 3 min cooldown.