Kill Ten Rats has posted their experiences in two aspects of GuildWars 2 gameplay (Arena-Type PvP and WvW) and aptly called it [GW2 Closed Beta] War Stories. This is the story of one writer’s (Ravious) survival in the dog eat dog world of GW2 PvP. An excellent read that we highly recommend. Here are some snippets…
“On one match about mid-game I saw that our trebuchet was unmanned, and throughout the early game the middle capture point was really contested. So, I took aim with the trebuchet and started raining righteous fire on the middle capture point. I was rewarded with a bunch of nice kills after about 2-3 trebuchet hits. Watching the players from my vantage point I could tell that they were slightly confused as to why their life was being slashed in half. A good player will learn to start running from a kill site after one hit.
In the next battle, I felt pretty proud of myself for using the trebuchet in such a rockstar manner. At the beginning of the match I ran to my vantage point and started laying down fire to help my teammates capture points. A thief noticed me almost immediately, and I saw her in the middle capture point’s courtyard. She made a beeline right for me. As a noobish necromancer, I had no idea which weapons to use against a thief or whether I should just flee my post. She took me down pretty quickly for my hubris.”
“Supply and siege weapons are critical to play. Tower and keep doors are insanely tough. There is no way a band of players could take a defended tower or keep without being able to siege the doors. Getting siege weapons is rather easy. Buy a plan from an NPC, which will tell the player the amount of supply needed to build the weapon. Then use the plan to drop a construction site, where allied players add supply until the weapon is completed. A ballista needed 30 supply, if I recall correctly, which means a team of three players can make one. We did take one tower with only a ballista or two, and it took forever with a dozen people waling on the door. I feel that door strengthen will have to get another good, hard look in terms of normal player’s ability to damage it and the ability to repair it. Right now it feels like we fight doors way too much.”
Like we said, an excellent read so follow the link