Yes, you read that correctly. The one mechanic that ArenaNet designed the Thief not to have, and the one mechanic that so many people on the official forums seem to whine about does actually exist. There’s proof too, it’s not as if we are chasing the shadow of Bigfoot through the Appalachian Mountains, our hope relying soley on a questionable footprint and some strange sounds.
Martin Kerstein today posted an announcement on the Guild Wars 2 Forums that the game would introducing a refer a friend program allowing players to team up with 3 other friends who don’t own the game yet to play from the period of the 15th till the 18th of November, with registrations of friends taking place on the 12th of November. The post, which can be found here, reads as follows -
We want you to experience Guild Wars 2 and Lost Shores with your friends, so on Monday November 12, we will turn on Refer a Friend Free Trial. You will be able to invite up to 3 Friends to play Guild Wars 2 with you for free from November 15-18.
To do so, you need a Guild Wars 2 account in good standing that was created before 23:59 PST (7:59 GMT) on November 6.
We will give you more details once the program goes live, but start thinking about who you want to invite!
ArenaNet today posted the winners of the Halloween Diorama contest on the Guild Wars 2 website. The winners of the contest will be receiving one of various prizes as shown in the contest page in an earlier post (found here), and have had their Dioramas posted on the Guild Wars 2 website with other entries getting an honorable mention.
Check out the rest of the winning entries and honorable mentions here.
Early today ArenaNet released a new video giving a brief understanding of how Guild Wars 2 works from dynamic events to personal story to how to smack big scary things with a sword.
Now trust me the pointy end goes into the big scary monster and remember all players are your allies!
Check out the video if you’re curious or if you are new to the game and make sure to drop a comment in the forums whether you found it to be helpful?
We have been slowly taking in all the twists, translations, and comments for the upcoming content the Lost Shores but now ArenaNet head of community Martin Kerstein has revealed in the forums the time when players should expect the first event to occur and when phase two will begin.
Check out the post and make sure to leave a comment below letting us know what you think will occur and how you plan on getting the day off!
Something is stirring in the Sea of Sorrows – and we want to make sure that you are not missing out, so here is a schedule (without spoilers) for you, so you can plan ahead:
On Friday November 16th at noon PST (20:00 GMT) the weekend will kick off with an Event in Lion’s Arch that you don’t want to miss. This will trigger events in other parts of Tyria as well. *On Saturday November 17th at noon PST (20:00 GMT), another phase will kick in. Each phase is triggered by a special event, but you will be able to enjoy additional content afterwards even if you cannot make the kick-off time. There is one exception:
The event will culminate in a big Finale on Sunday November 18, make sure you will not miss it. This will be a onetime only event chain that will run multiple hours, and it will kick off at noon PST (20:00 GMT). Again, this will only run once, so make sure you will be there! There will be plenty of content available to enjoy that will remain permanently in the world as a result of the outcome of this event on Sunday.
We will give you more details once we get closer to the event, but wanted to give you an early heads up so you can plan accordingly.
Another poster alerting players about the upcoming new content has been found in game, and posted on the Guild Wars 2 Facebook page.
Thankfully the community has been in full translation mode so we know what this little gem reads:
“WARNING
Dangerous Sea Monsters Lion’s Arch authorities kindly remind all visitors that sea monsters have rendered our beaches unsafe for the general public. Should you choose to ignore this warning then upon your inevitable grisly demise members of our local pirate population will ensure the fair division of your remaining, worldly possessions. Despite your potential horrible end, find comfort in the knowledge that you will seen no longer care and that you will have made a generous contribution to those who, ironically, have more respect of the rules than you do.”
On November 16th we’ll finally understand what all these signs are about when the Lost Shores content goes live. Keep your eyes out for more posters and in game goodies that provide hints at this new update.
Stealth isn’t just for Thieves anymore, no it isn’t! In a video recently released, Wooden Potatoes has provided us with the proof of concept for a run through the Eternal Battleground Jumping Puzzle, also know as the Obsidian Sanctum, entirely in stealth. For those of you who don’t know, there are a number of shrines in the puzzle which grant you a long duration stealth. WP has now shown us that, if you are good at your jumping and took the time to get Mad Memories during Halloween, This can be your ticket to ab=voiding those dastardly campers from the opposing team!
This week most blog topics seemed to be focused on the recent holiday event or they were relatively quiet; I suspect this was due to the post-event pause to catch our breath. But, I have found a few persistent gamers that took time to put pen to paper (err, bits to bytes?) to talk about concerns and observations around Guild Wars 2. So, with further ado, the post-Mad King’s weekly review from around the net!
Keen from Keen and Greavs, talks about the recent removal of Orbs from WvW. He voices his strong opinions concerning the issues of the Orbs and Arenanet’s approach with their removal. Keen concludes with his solution of the proper way the Orb issue should have been handled.
I wouldn’t tell people that we have no solutions at this time. I wouldn’t pretend the other issues don’t exist. I would reach out and have my community start weighing in with their ideas for how to fix the system.
A lot of people would like to try role-playing but don’t know how to get into or go about it. The first step, naturally, is to build your character. Different people go about this in very different ways, but I thought I might give some insight into how I build a character for a game.
Arguably, in Guild Wars 2, choosing a race is more important than choosing a profession– from a roleplaying perspective, anyway. This is because your history is likely more determined by your race than your profession, and also because your personal story starts off in your race’s starting area. Profession will give you a flavor of what your character is like, but race gives you an identity.
From an RP perspective, humans are the easiest race to RP, because you already have experience as a human. There’s less to learn. This doesn’t mean a beginner can’t play another race, it simply means that it will be more challenging.
The first thing you need to do is know something about that race’s background. You don’t have to know a great amount of detail, but it can help. For example, it helps to know that humanity was once the dominant race in Tyria, but over the years, they’ve been beaten back to only a couple of major cities (Divinity’s Reach and Ebonhawke). Lion’s Arch is not technically a human city (though it once was) but an amalgamation of all the races.