Mike Ferguson, developer at Arenanet, took time out to talk about some of the current issues in World vs. World. He provides an in-depth explanation into the queuing process and how the overflow maps effect your gameplay.
The issue of the disparity in queue times experience between different worlds is addressed. He admits that they have found a bug that moves newly queued players ahead of players already in queue. A fix is in the works and expect to see it soon.
This should fix the problem of some people staying queued for hours while other people can queue up for the same map and enter within a matter of minutes.
Mike also recommends moving to another world, as a possible solution for long queues.
If you are playing on one of the worlds that has extremely long queue times and can move to one of the lesser populated worlds, we would recommend doing this, since spreading out the player population will not only reduce queue times, but also help provide better competition for all worlds.
A final suggestion from the Arenanet dev is to stay away from Eternal Battlegrounds. Instead, queue for one of the borderland maps and once in, queue for Eternal Battlegrounds.
Another thing that is fairly constant across all worlds is that Eternal Battlegrounds (the central map in WvW) is by far the most popular map for people to queue for. You may help lower your wait time by queuing up for a borderlands map first, then entering the Eternal Battlegrounds queue once you are in the borderlands.
He wraps up the article explaining match timing. The bug that prevented some of 2-3 day matches to not reset properly has now been fixed. This has allowed for enough data to be gathered to allow for matches to be extended to seven days. These seven day matches will continue until the ranking system settles out, once that happens expect the promised 14 day match cycle to begin.
Read the whole article here.